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Crynn is a fast, powerful and simple game engine useful for realtime game experiences and simulations.
I wrote Crynn in my free time as a way to learn more about C++, and graphics programming.
I started Crynn a few months after getting started with computer graphics. I followed the LearnOpenGL tutorial in 2020, and was really interested in learning more, so I started developing Crynn.
My 2nd computer graphics project was writing code that would load any texture onto a 3D cube, and spin the cube around with a cool user interface.
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