3D Modelling
When you make indie games, you have to wear lots of hats.
In my case, one of those hats is a 3D modeler. For a while, I made games solo, and as a result was forced to pick up modeling software. Even though I struggled with Blender in the beginning, it ended up being one of the most rewarding things I have ever learned.
I now know Blender inside out, and can create really awesome stuff with it.
After creating a collection of 3D models for my games, I periodically listed a few on the 3D model marketplace website Turbosquid. My models have been purchased and downloaded multiple times by a variety of other users. My profile can be found here.
In Blender I have worked with, created or used the following:
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Sculpting
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PBR materials
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Box modelling characters
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Box modelling props
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Blender shader graph
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Cycles renderer
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Eevee renderer
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Animation
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UV editing and texturing
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Many more
Examples of My Paid Work in Blender
Click a model to see more info